Main Quest 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: pinky pinky 11 years ago 1 Currently I'm using the tiny zombies with potato, turnip and carrot. The bad is they die quick. User Info: Megawizard Megawizard 11 years ago 2 Generally it's better to just exclusively use the small ones.
User Info: Megawizard Megawizard 11 years ago 3 Although apparently the pirates counter the fast ones, so don't use those for them. User Info: UndeadAura UndeadAura 11 years ago 4 uhm, do you have to plant the zombies next to the crop or just have the crop planted and plant the zombies where ever?
User Info: mookiemeister mookiemeister 11 years ago 5 You need to to have the crop planted adjacent to the zombie when you dig up the zombie for the chance of mutation. User Info: pinky pinky Topic Creator 11 years ago 6 Sometimes getting pelted by the thrown things isnt a bad thing.
Tech Support. How do mutations work? Side Quest. Game doesn't get past loading screen? Its area of effect is represented by a blue special effect. Letting go of the power button will cancel this attack. Any Survivors hit by Tentacle Strike for the first time will become contaminated. You can tell Survivors are contaminated because they have a blue special effect on their profile picture, will cough, and have blue liquid on them.
If a contaminated Survivor is hit by Tentacle Strike, they will be damaged by one health state. Survivors can cure themselves or others of contamination by finding a vaccine. These vaccines are in supply crates. The auras of supply crates are revealed to Survivors when they become contaminated. Using the vaccine cures the Survivor of contamination, but there is a catch.
There are only four vaccines on the entire map, so Survivors must consider if curing themselves immediately is a smart idea. Once a Survivor has cured themselves, their location is revealed to Nemesis by the Killer Instinct effect for a few seconds. Nemesis starts a trial with Mutation Rate I. There is a progress bar around the T-Virus icon in a trial that represents Mutation Rate. Each Survivor only counts once for Mutation Rate progress.
More on that later! Every time the Nemesis goes up in Mutation Rate, all players in a trial will hear a unique sound. The final part of the Nemesis power is Zombies!
There are two Zombies that will wander around the map slowly. The auras of Zombies are revealed to the Nemesis in white. Nemesis can also destroy Zombies with his basic attack if you have no need for Mutation Rate.
Destroyed Zombies will respawn after some time has passed. When a Zombie sees a Survivor, they will change into a chase animation and go after them. If the Survivor gets too far away from a Zombie, it will give up chase and just wander aimlessly again.
When a Zombie catches up to a Survivor it will try to hit them, and can afflict Survivors with contamination. If a contaminated Survivor gets hit by a Zombie, they will be damaged by one health state. In West African and Haitian vodou, zombies are humans without a soul, their bodies nothing more than shells controlled by powerful sorcerers.
In the film Night of the Living Dead, an army of shambling, slow-witted, cannibalistic corpses reanimated by radiation attack a group of rural Pennsylvanians. We are looking for something a little in between Haiti and Hollywood: an infectious agent, a zombie virus if you will, that renders its victims half-dead but still-living shells of their former selves. An effective agent would target, and shut down, specific parts of the brain , says Steven C.
Schlozman explained to PopSci that although the walking dead have some of their motor skills intact—walking, of course, but also the ripping and tearing necessary to devour human flesh—the frontal lobe, which is responsible for morality, planning, and inhibiting impulsive actions like taking a bite out of someone , is nonexistent.
The cerebellum, which controls coordination, is probably still there but not fully functional. This makes sense, since zombies in movies are usually easy to outrun or club with a baseball bat. The most likely culprit for this partially deteriorated brain situation, according to Schlozman, is as simple as a protein.
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